Commit d4e7055b authored by Konstantinos Papathanasiou's avatar Konstantinos Papathanasiou
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.gitattributes

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# Auto detect text files and perform LF normalization
* text=auto

.gitignore

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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Recordings can get excessive in size
/[Rr]ecordings/

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.aab
*.unitypackage
*.app

# Crashlytics generated file
crashlytics-build.properties

# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
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{
    "recommendations": [
      "visualstudiotoolsforunity.vstuc"
    ]
}

.vscode/launch.json

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{
    "version": "0.2.0",
    "configurations": [
        {
            "name": "Attach to Unity",
            "type": "vstuc",
            "request": "attach"
        }
     ]
}
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.vscode/settings.json

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{
    "files.exclude": {
        "**/.DS_Store": true,
        "**/.git": true,
        "**/.gitmodules": true,
        "**/*.booproj": true,
        "**/*.pidb": true,
        "**/*.suo": true,
        "**/*.user": true,
        "**/*.userprefs": true,
        "**/*.unityproj": true,
        "**/*.dll": true,
        "**/*.exe": true,
        "**/*.pdf": true,
        "**/*.mid": true,
        "**/*.midi": true,
        "**/*.wav": true,
        "**/*.gif": true,
        "**/*.ico": true,
        "**/*.jpg": true,
        "**/*.jpeg": true,
        "**/*.png": true,
        "**/*.psd": true,
        "**/*.tga": true,
        "**/*.tif": true,
        "**/*.tiff": true,
        "**/*.3ds": true,
        "**/*.3DS": true,
        "**/*.fbx": true,
        "**/*.FBX": true,
        "**/*.lxo": true,
        "**/*.LXO": true,
        "**/*.ma": true,
        "**/*.MA": true,
        "**/*.obj": true,
        "**/*.OBJ": true,
        "**/*.asset": true,
        "**/*.cubemap": true,
        "**/*.flare": true,
        "**/*.mat": true,
        "**/*.meta": true,
        "**/*.prefab": true,
        "**/*.unity": true,
        "build/": true,
        "Build/": true,
        "Library/": true,
        "library/": true,
        "obj/": true,
        "Obj/": true,
        "ProjectSettings/": true,
        "temp/": true,
        "Temp/": true
    },
    "dotnet.defaultSolution": "MRTK Tutorial 1.sln"
}
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