Loading Assets/Scenes/MainScene.unity +43 −8 Original line number Diff line number Diff line Loading @@ -37,7 +37,7 @@ RenderSettings: m_ReflectionBounces: 1 m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} m_Sun: {fileID: 410087040} m_IndirectSpecularColor: {r: 0.17276844, g: 0.21589246, b: 0.2978263, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 Loading Loading @@ -104,7 +104,7 @@ NavMeshSettings: serializedVersion: 2 m_ObjectHideFlags: 0 m_BuildSettings: serializedVersion: 2 serializedVersion: 3 agentTypeID: 0 agentRadius: 0.5 agentHeight: 2 Loading @@ -117,7 +117,7 @@ NavMeshSettings: cellSize: 0.16666667 manualTileSize: 0 tileSize: 256 accuratePlacement: 0 buildHeightMesh: 0 maxJobWorkers: 0 preserveTilesOutsideBounds: 0 debug: Loading Loading @@ -161,13 +161,21 @@ Camera: m_Enabled: 1 serializedVersion: 2 m_ClearFlags: 1 m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} m_BackGroundColor: {r: 0, g: 0, b: 0, a: 1} m_projectionMatrixMode: 1 m_GateFitMode: 2 m_FOVAxisMode: 0 m_Iso: 200 m_ShutterSpeed: 0.005 m_Aperture: 16 m_FocusDistance: 10 m_FocalLength: 50 m_BladeCount: 5 m_Curvature: {x: 2, y: 11} m_BarrelClipping: 0.25 m_Anamorphism: 0 m_SensorSize: {x: 36, y: 24} m_LensShift: {x: 0, y: 0} m_FocalLength: 50 m_NormalizedViewPortRect: serializedVersion: 2 x: 0 Loading Loading @@ -201,13 +209,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 330585543} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0.5, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &330585547 MonoBehaviour: Loading Loading @@ -239,9 +247,20 @@ MonoBehaviour: m_Dithering: 0 m_ClearDepth: 1 m_AllowXRRendering: 1 m_AllowHDROutput: 1 m_UseScreenCoordOverride: 0 m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0} m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 m_Version: 2 m_TaaSettings: quality: 3 frameInfluence: 0.1 jitterScale: 1 mipBias: 0 varianceClampScale: 0.9 contrastAdaptiveSharpening: 0 --- !u!114 &330585548 MonoBehaviour: m_ObjectHideFlags: 0 Loading @@ -255,6 +274,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: Speed: 1 RunSpeed: 4 Sensitivity: 2 --- !u!1 &410087039 GameObject: Loading Loading @@ -343,13 +363,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 410087039} serializedVersion: 2 m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 6.11, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} --- !u!114 &410087042 MonoBehaviour: Loading @@ -367,15 +387,19 @@ MonoBehaviour: m_UsePipelineSettings: 1 m_AdditionalLightsShadowResolutionTier: 2 m_LightLayerMask: 1 m_RenderingLayers: 1 m_CustomShadowLayers: 0 m_ShadowLayerMask: 1 m_ShadowRenderingLayers: 1 m_LightCookieSize: {x: 1, y: 1} m_LightCookieOffset: {x: 0, y: 0} m_SoftShadowQuality: 0 --- !u!1001 &648843909 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 m_TransformParent: {fileID: 0} m_Modifications: - target: {fileID: -8679921383154817045, guid: 18e4af528dc928247bf6679c68c75b93, Loading Loading @@ -439,6 +463,9 @@ PrefabInstance: value: KozaniLobby objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 18e4af528dc928247bf6679c68c75b93, type: 3} --- !u!1 &832575517 GameObject: Loading Loading @@ -481,11 +508,19 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 832575517} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1660057539 &9223372036854775807 SceneRoots: m_ObjectHideFlags: 0 m_Roots: - {fileID: 410087041} - {fileID: 832575519} - {fileID: 648843909} - {fileID: 330585546} Assets/Scripts/CameraController.cs +29 −3 Original line number Diff line number Diff line Loading @@ -4,23 +4,49 @@ using UnityEngine; public class CameraController : MonoBehaviour { [SerializeField] private float Speed = 1.0f; [SerializeField] private float Sensitivity = 5.0f; [SerializeField] private float RunSpeed = 4.0f; [SerializeField] private float Sensitivity = 2.0f; private float SavedSpeed; private void Start() { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; SavedSpeed = Speed; } private void Update() { // Move the camera forward, backward, left, and right // Show cursor on escape press. if (Input.GetKeyDown(KeyCode.Escape)) { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; } // Hide cursor on left mouse button click. if (Input.GetMouseButtonDown(0)) { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } if (Input.GetKeyDown(KeyCode.F)) Screen.fullScreen = true; if (Cursor.visible) return; if (Input.GetKeyDown(KeyCode.LeftShift)) Speed = RunSpeed; // Move the camera forward, backward, left, and right. transform.position += Input.GetAxis("Vertical") * Speed * Time.deltaTime * transform.forward; transform.position += Input.GetAxis("Horizontal") * Speed * Time.deltaTime * transform.right; // Rotate the camera based on the mouse movement // Rotate the camera based on the mouse movement. float mouseX = Input.GetAxis("Mouse X"); float mouseY = Input.GetAxis("Mouse Y"); transform.eulerAngles += new Vector3(-mouseY * Sensitivity, mouseX * Sensitivity, 0); if (Input.GetKeyUp(KeyCode.LeftShift)) Speed = SavedSpeed; } } ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json 0 → 100644 +5 −0 Original line number Diff line number Diff line { "m_Dictionary": { "m_DictionaryValues": [] } } No newline at end of file Loading
Assets/Scenes/MainScene.unity +43 −8 Original line number Diff line number Diff line Loading @@ -37,7 +37,7 @@ RenderSettings: m_ReflectionBounces: 1 m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} m_Sun: {fileID: 410087040} m_IndirectSpecularColor: {r: 0.17276844, g: 0.21589246, b: 0.2978263, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 Loading Loading @@ -104,7 +104,7 @@ NavMeshSettings: serializedVersion: 2 m_ObjectHideFlags: 0 m_BuildSettings: serializedVersion: 2 serializedVersion: 3 agentTypeID: 0 agentRadius: 0.5 agentHeight: 2 Loading @@ -117,7 +117,7 @@ NavMeshSettings: cellSize: 0.16666667 manualTileSize: 0 tileSize: 256 accuratePlacement: 0 buildHeightMesh: 0 maxJobWorkers: 0 preserveTilesOutsideBounds: 0 debug: Loading Loading @@ -161,13 +161,21 @@ Camera: m_Enabled: 1 serializedVersion: 2 m_ClearFlags: 1 m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} m_BackGroundColor: {r: 0, g: 0, b: 0, a: 1} m_projectionMatrixMode: 1 m_GateFitMode: 2 m_FOVAxisMode: 0 m_Iso: 200 m_ShutterSpeed: 0.005 m_Aperture: 16 m_FocusDistance: 10 m_FocalLength: 50 m_BladeCount: 5 m_Curvature: {x: 2, y: 11} m_BarrelClipping: 0.25 m_Anamorphism: 0 m_SensorSize: {x: 36, y: 24} m_LensShift: {x: 0, y: 0} m_FocalLength: 50 m_NormalizedViewPortRect: serializedVersion: 2 x: 0 Loading Loading @@ -201,13 +209,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 330585543} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0.5, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &330585547 MonoBehaviour: Loading Loading @@ -239,9 +247,20 @@ MonoBehaviour: m_Dithering: 0 m_ClearDepth: 1 m_AllowXRRendering: 1 m_AllowHDROutput: 1 m_UseScreenCoordOverride: 0 m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0} m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 m_Version: 2 m_TaaSettings: quality: 3 frameInfluence: 0.1 jitterScale: 1 mipBias: 0 varianceClampScale: 0.9 contrastAdaptiveSharpening: 0 --- !u!114 &330585548 MonoBehaviour: m_ObjectHideFlags: 0 Loading @@ -255,6 +274,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: Speed: 1 RunSpeed: 4 Sensitivity: 2 --- !u!1 &410087039 GameObject: Loading Loading @@ -343,13 +363,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 410087039} serializedVersion: 2 m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 6.11, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} --- !u!114 &410087042 MonoBehaviour: Loading @@ -367,15 +387,19 @@ MonoBehaviour: m_UsePipelineSettings: 1 m_AdditionalLightsShadowResolutionTier: 2 m_LightLayerMask: 1 m_RenderingLayers: 1 m_CustomShadowLayers: 0 m_ShadowLayerMask: 1 m_ShadowRenderingLayers: 1 m_LightCookieSize: {x: 1, y: 1} m_LightCookieOffset: {x: 0, y: 0} m_SoftShadowQuality: 0 --- !u!1001 &648843909 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 m_TransformParent: {fileID: 0} m_Modifications: - target: {fileID: -8679921383154817045, guid: 18e4af528dc928247bf6679c68c75b93, Loading Loading @@ -439,6 +463,9 @@ PrefabInstance: value: KozaniLobby objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 18e4af528dc928247bf6679c68c75b93, type: 3} --- !u!1 &832575517 GameObject: Loading Loading @@ -481,11 +508,19 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 832575517} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1660057539 &9223372036854775807 SceneRoots: m_ObjectHideFlags: 0 m_Roots: - {fileID: 410087041} - {fileID: 832575519} - {fileID: 648843909} - {fileID: 330585546}
Assets/Scripts/CameraController.cs +29 −3 Original line number Diff line number Diff line Loading @@ -4,23 +4,49 @@ using UnityEngine; public class CameraController : MonoBehaviour { [SerializeField] private float Speed = 1.0f; [SerializeField] private float Sensitivity = 5.0f; [SerializeField] private float RunSpeed = 4.0f; [SerializeField] private float Sensitivity = 2.0f; private float SavedSpeed; private void Start() { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; SavedSpeed = Speed; } private void Update() { // Move the camera forward, backward, left, and right // Show cursor on escape press. if (Input.GetKeyDown(KeyCode.Escape)) { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; } // Hide cursor on left mouse button click. if (Input.GetMouseButtonDown(0)) { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } if (Input.GetKeyDown(KeyCode.F)) Screen.fullScreen = true; if (Cursor.visible) return; if (Input.GetKeyDown(KeyCode.LeftShift)) Speed = RunSpeed; // Move the camera forward, backward, left, and right. transform.position += Input.GetAxis("Vertical") * Speed * Time.deltaTime * transform.forward; transform.position += Input.GetAxis("Horizontal") * Speed * Time.deltaTime * transform.right; // Rotate the camera based on the mouse movement // Rotate the camera based on the mouse movement. float mouseX = Input.GetAxis("Mouse X"); float mouseY = Input.GetAxis("Mouse Y"); transform.eulerAngles += new Vector3(-mouseY * Sensitivity, mouseX * Sensitivity, 0); if (Input.GetKeyUp(KeyCode.LeftShift)) Speed = SavedSpeed; } }
ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json 0 → 100644 +5 −0 Original line number Diff line number Diff line { "m_Dictionary": { "m_DictionaryValues": [] } } No newline at end of file